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Javaneer

Glossar

Jeder Java-Begriff, dem du begegnest - in verständlicher Sprache.

Abstraction
Exposing what an object does while hiding how it does it, via interfaces and abstract classes.
Annotation
Metadata attached to code (e.g. @Override) that tools and frameworks read to alter behavior.
API
Application Programming Interface - the set of methods a class or library exposes for others to use.
ArrayList
A resizable, index-based list backed by an array; the default List implementation.
Bytecode
The portable, intermediate instructions produced by the Java compiler and run by the JVM.
Class
A blueprint that defines the fields and methods of objects created from it.
Collection
A data structure holding multiple elements - List, Set, Map, or Queue.
Composition
Building objects from other objects (has-a), favored over inheritance for flexibility.
Constructor
A special method that initializes a new object, run when you use 'new'.
Dependency Injection
Supplying a class's dependencies from outside rather than creating them internally.
Encapsulation
Bundling data with methods and hiding internals behind a controlled interface.
Exception
An object representing an error or unusual condition that interrupts normal flow.
Garbage Collection
Automatic reclamation of memory used by objects no longer reachable by the program.
Generics
Type parameters (like List<String>) that give compile-time type safety without casting.
HashMap
A collection storing key-value pairs with fast, average O(1) lookup via hashing.
Immutability
The property of an object whose state cannot change after creation.
Inheritance
A class reusing and extending another's fields and methods (an is-a relationship).
Interface
A contract of methods a class promises to implement, with no (required) implementation.
JAR
Java ARchive - a zip of compiled classes; a 'fat JAR' also bundles dependencies.
JDK
Java Development Kit - the compiler and tools needed to develop Java, including the JRE.
JIT
Just-In-Time compiler - converts hot bytecode into optimized native code at runtime.
JRE
Java Runtime Environment - the JVM plus core libraries needed to run (not build) Java apps.
JVM
Java Virtual Machine - the engine that runs bytecode on any platform.
Lambda
A concise, passable piece of behavior: (params) -> body, implementing a functional interface.
LTS
Long-Term Support - a Java release (8, 11, 17, 21, 25) with years of updates.
Method
A named, reusable block of code that may take parameters and return a value.
Object
A concrete instance created from a class, with its own field values.
Optional
A container representing a value or its absence, used to avoid null.
ORM
Object-Relational Mapping - mapping Java objects to database tables (e.g. JPA/Hibernate).
Overloading
Multiple methods sharing a name but differing in parameters.
Overriding
A subclass providing its own version of an inherited method (@Override).
Polymorphism
One method call behaving differently depending on the actual object type.
PreparedStatement
A parameterized SQL statement that prevents SQL injection.
Record
A concise, immutable data class that auto-generates constructor, accessors, equals, hashCode, and toString.
Reflection
Inspecting and manipulating classes, methods, and fields at runtime.
Sealed class
A class or interface that restricts which types may extend or implement it.
Stack & Heap
Memory areas: the stack holds method calls and local variables; the heap holds objects.
Stream
A pipeline for processing sequences of data declaratively (filter, map, reduce).
String pool
A cache of String literals the JVM reuses to save memory.
Thread
A single path of execution within a process; multiple threads share memory.
Virtual thread
An ultra-lightweight thread (Java 21+) enabling millions of concurrent tasks.