Start Learning
Javaneer
Back to roadmap
🧩
Stage 1

Design Patterns Applied

Named solutions to recurring problems - on real code.

Design patterns as a shared vocabulary, taught on the messy ledger codebase rather than toy examples: factory and builder for creation, strategy and template method for behavior, adapter and facade to tame legacy and third-party code, decorator and composite for structure, observer for events - and, crucially, when a pattern is the wrong call.

6 Lessons in this stage1 h 26 min
Start the first lesson

Lessons in this stage

  1. 01

    Patterns as Vocabulary

    Intermediate

    What a design pattern really is - a named, reusable solution to a recurring problem - the Gang of Four categories, and the pattern-fever trap of forcing them where they don't fit.

    13 min
  2. 02

    Factory & Builder

    Intermediate

    Creational patterns: factory method and abstract factory to centralize object creation, and the builder for constructing complex objects (a Report, a Transaction) step by step.

    15 min
  3. 03

    Strategy & Template Method

    Advanced

    Behavioral patterns: strategy formalizes the interchangeable fee policies from Open/Closed; template method fixes an algorithm's skeleton while letting steps vary.

    15 min
  4. 04

    Adapter & Facade

    Intermediate

    Structural patterns for taming legacy and third-party code: adapter makes an incompatible interface fit, facade puts a simple front on the messy LedgerManager subsystem.

    14 min
  5. 05

    Decorator & Composite

    Advanced

    Decorator layers behavior (logging, caching, extra fees) without subclass explosion; composite treats a tree of account groups and single accounts uniformly.

    15 min
  6. 06

    Observer & When Patterns Hurt

    Advanced

    Observer decouples an audit/event publisher from its subscribers (a preview of domain events) - and an honest lesson on over-engineering: when a pattern adds cost without benefit.

    14 min